by Panos Charitos. Published: 30 October 2014

Organized by INFN and "La città della scienza" in Naples, "Comunicare Fisica" focused on the many ways that science can be communicated to the general public, as well as to students.

Nowadays it is a general belief that science communication is the duty not only of research facilities, but also, and above all, of the researchers themselves. The aim of the workshop was to analyze the situation in Italy by comparing it to similar experiences abroad. The presentations and discussions revolved around the motivations and strategic aims of direct communication between scientists and the general public, the form and content of operational projects, the possible languages, the impact assessment criteria, and finally of the initiatives related to the physical and other sciences.

The workshop was addressed to scientists, journalists, teachers, as well as to the general public interested in a more comprehensive and complete dissemination of scientific culture in Italy. During the conference, there were evenings open to the public, when the visitors had the opportunity to meet science communicators and visit the interactive exhibition.

Tiziano Virgilli (ALICE, INFN) delivered a talk on an area in which he specializes: the use of games to promote physics. Over the years, Tiziano has developed a passion for games; not only as a player, but also as an inventor. The combination of this hobby with his passion for physics, makes him a great science communicator.

Tiziano presented the famous ALICE detector papercraft that he designed last year. It is worth mentioning that this was one of the greatest hits during CERN Open Days, among our young visitors; many of them spent a lot of time trying to construct the detector from scratch.

Following the presentation, his colleagues from ATLAS and CMS expressed their interest in designing papercraft detectors of their experiments as well.